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Moving the Pivot Point in Blender

A quick tutorial on how to move the pivot point of an object (allowing you to easily open and close doors — or orbit one object around another, for example) in Blender 2.49.

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Depth of Field

A quick run-through of how to set up a camera and a compositing pipeline to render with depth-of-field and focus.

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Make your class available in Blackboard

How to make your class available for students to see when they log into Blackboard

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Edit your My Classes List in Blackboard

You can configure your My Classes list to show only the classes that you want to see — and only the parts of those classes that you’re interested in. Here’s how.

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iMovie ’11: Creating Transitions Between Advanced Effects

Setting up transitions between advanced effects in iMovie ’11 (e.g. side-by-side, picture-in-picture, etc.). It’s not pretty, but it works!

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Modeling a Real-World Organic Shape in Blender from Reference Images

A rough draft of a screencast on modeling a real-world object using reference images in Blender.

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Boolean Modeling in Blender 2.6x

A quick introduction to the basic concepts of boolean modeling in Blender 2.6x (which has been updated substantially), including some warnings about ways that boolean operations can go wrong.

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Adding Reference Background Images to Blender

How to add reference images to Blender to assist in building complicated models.

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Modeling a Shape from Reference Images

One approach to modeling a fairly complex shape from reference photographs, using extrusion and subsurface division to match the organic contours of the object (mostly).

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Modeling a Complex Shape from Reference Images

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